Zombies Per Round Cold War
Rounds split up each wave of zombies and acts as the difficulty progression for each game of Project Lazarus.
Once a round starts, zombies will showtime spawning. The circular ends once a certain number of zombies, depending on the round, accept been spawned in and are killed. In one case completed, the players are given a short respite of ten to 15 seconds, where transition music is played and the circular number slowly increments by one, earlier the next circular starts.
The game becomes more hard equally the round increases. Zombies come up in faster, in greater numbers and with more health. As the rounds progress, survival becomes more and more challenging.
Zombie's Health
Each time the role player completes a round the virtually noticeable matter is the increase of their health.
For more information about zombie'due south health, refer to Zombie § Health.
Spawn Circular Rate
- The more than players there are in a server, the more zombies spawn per round.
- To preclude lag, there is a maximum of 24 zombies (solo mode) that can be spawned in the map at a time. When the server reaches this maximum, new zombies do not spawn until currently spawned-in zombies are killed.
- The number of zombies increases each new circular.
- The zombies count goes by this tabular array:
Round | Max HP | Count (ane Player) | Count (2 Players) | Count (3/4 Players) | Count (5/6 Players) |
---|---|---|---|---|---|
ane | 150 | six | 7 | 11 | 14 |
2 | 250 | 8 | 9 | 14 | 18 |
3 | 350 | xiii | fifteen | 23 | thirty |
four | 450 | 18 | 21 | 32 | 42 |
5 | 550 | 24 | 27 | 41 | 54 |
half dozen | 650 | 27 | 31 | 47 | 62 |
7 | 750 | 28 | 32 | 48 | 64 |
viii | 850 | 28 | 33 | 50 | 66 |
ix | 950 | 29 | 34 | 51 | 68 |
10 | 1045 | 33 | 42 | 62 | 83 |
11 | 1149.5 | 34 | 45 | 68 | 91 |
12 | 1264.45 | 36 | 49 | 74 | 99 |
13 | 1390.895 | 39 | 54 | 81 | 108 |
14 | 1529.9845 | 41 | 59 | 89 | 118 |
15 | 1682.98295 | 44 | 64 | 97 | 129 |
xvi | 1851.281245 | 47 | 70 | 105 | 140 |
17 | 2036.40937 | 50 | 76 | 114 | 152 |
18 | 2240.050306 | 53 | 82 | 123 | 164 |
19 | 2464.055337 | 56 | 89 | 133 | 178 |
20 | 2710.4608708 | threescore | 96 | 145 | 192 |
30 | 7030.23744705 | 105 | 186 | 278 | 370 |
xl | 18234.625371 | 168 | 314 | 465 | 619 |
fifty | 47295.9220687 | 249 | 479 | 704 | 940 |
75 | 512437.407936 | 530 | 1056 | 1532 | 2081 |
100 | 5552108.62938 | 924 | 1869 | 2691 | 3640 |
Notation:
- Zombie Counts (Rounds 20+):
- 1P: 0.09 * Round^2 + -0.0029*Round + 23.958
2P: 0.1882 * Round^2 + -0.4313*Round + 29.212
3/4P: 0.2637 * Round^two + 0.1802*Round + 35.015
5/6P: 0.35714 * Round^2 + -0.0714*Circular + fifty.4286
Count rounds up (e.g. 10.1 -> xi zombies)
Feel
Players earn feel each fourth dimension they consummate a round.
Each time the player completes a circular they gain 50 x [round # completed]
For more than information well-nigh Experience refer to this Folio.
Gallary
Upscaled return of the 1 digit.
Upscaled render of the 2 digit.
Upscaled render of the three digit.
Upscaled render of the 4 digit.
Upscaled render of the 5 digit.
Upscaled render of the half dozen digit.
Upscaled render of the vii digit.
Upscaled render of the 8 digit.
Upscaled return of the 9 digit.
Upscaled render of the 0 digit.
Upscaled render of tally marks.
Zombies Per Round Cold War,
Source: https://project-lazarus.fandom.com/wiki/Rounds#:~:text=Spawn%20Round%20Rate,-The%20more%20players&text=To%20prevent%20lag%2C%20there%20is,spawned%2Din%20zombies%20are%20killed.
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