Elden Ring Great Enemy Felled
Creatures and Enemies in Elden Ring are the wild fauna and foes inhabiting the Lands Between. These hostile monters, animals, and NPCs are fought in club to progress through the game, or to obtain different types of items and resource, similar Runes, Spells, and Equipment. This page contains a list of all Elden Ring Enemies, each with their individual folio containing specific information; such as stats, locations, drops, and resistances. Enemies in Elden Ring retain the dark, brooding style that FromSoftware is known for. Grotesque and imposing figures, as well equally traps like fire contraptions and ballistae, volition effort to stop the player from completing the journey for the elusive Elden Ring.
Elden Ring Fauna & Enemy Gallery
Giant Bat
The Behemothic Bats of Limgrave are nocturnal creatures and oft residuum during the day, unless they are disturbed.
Warhawk
The servants of Stormveil come in many shapes, including Eagles that have been enslaved and fitted with blades, driving them to set on those who approach.
Boar
The Boars of Limgrave are less ambitious than normal, only should not be causeless to be passive
Crab
Venereal thrive in the shallow ponds of Agheel Lake and the shores of Limgrave
Deer
Deer roam freely in the plains on Limgrave, now that hunters have all but disappeared
Dog
Wild Dogs tin exist throughout Limgrave, and should non be assumed to be docile
Behemothic Dragonfly
The Groovy Dragonflies of Limgrave fizz and harass all creatures in their vicinity
Eagle
Royal Eagles can exist spotted among the cliffs, even during these times.
Putrid Corpse
The decaying bodies of those recently deceased, tormented souls that accept piffling fight in them, ofttimes shambling towards opponents.
Giant Crab
Giant Crabs crowd the shores and shallows, attacking any who approach by swinging their powerful claws and spewing forth high-pressure water.
Giant Land Octopus
Giant Country Octopuses are a dangerous foe for any daring to visit the beaches of Limgrave
Giant Miranda Sprout
Behemothic Miranda Sprouts grow in unlikely places, and summon down the elements on those who approach them.
Guillemot
The Guillemot on the beaches of Limgrave are docile animals, but they are hands spooked
State Octopus
The peculiar Land Octopus is a rather small but dangerous creature
Owl
Owls can exist resting on the cliffs of Stormhill, and would even seem friendly and unconcerned by those passing by
Miranda Sprout
Poison Flowers grow near caves and cellars in Limgrave
Land Squirt
Repulsive shallow h2o creatures that emit a poison mist to kill and intoxicate those nearby.
Behemothic Rat
Giant Rats plague the various mines and caves of the Lands Betwixt, swarming upon their victims to offset a fight.
These vermin seem to multiply endlessly.
Springhare
A species unique to The Lands Between, as adorable as fearful.
Sheep
The sheep from Limgrave have long forgotten captivity, roaming the landscape freely instead.
Skeletal Slime
Skeletal slime drudges the shores and shallows of Limgrave, looking for casualty to consume
Spirit Jellyfish
Spirit Jellyfish are passive creatures seeking to protect, unless angered
Turtle
Turtles are passive creatures nearly driven to extinction by those seeking its meat, said to take curative properties
Solitary Wolf
Hunters of the night and mean solar day in The Lands Between. All those traveling should beware of their fierce ambushes.
Rotten Stray
Undead canines long turned feral. Despite their malnourished aspect, these are ferocious and active beasts.
Encarmine Finger Nerijus
Bloody Finger Nerijus follows the Bloody Finger lawmaking, hunting for fellow Tarnished without remorse
Exile Soldier
Exile Soldiers comprise the bulk of Stormveil's defenses, only are past no ways the nigh dangerous of the many nifty ones within
Demi-Human
Creatures small in stature, merely with a violently brutish disposition. Though they seem somewhat intelligent, when nighttime falls their claret boils, and they become feral.
Golem
Golems lay inactive in the hills of Stormhill, simply those foolish enough to wake them will before long curse their fate
Fanged Imp
Imps infest many of the various catacombs of The Lands Between, although some theorize they could be protecting their secrets. These creatures are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
Miner
The e'er working miners of Limgrave know no life just their toil, and volition fiercely defend it
Troll
The Trolls of the Lands Between are oftentimes enslaved for defensive positions, but are also used in lieu of beasts of burden
Kaiden Sellsword
Kaiden Sellswords roam the state, looking to exist hired for several protection roles.
Godrick Soldier
The Godrick Soldiers of the Lands Between at present roam the landscape, their clothes rags, hoping to rebuild their lives
Soldier
Soldiers defend the many outposts of the Lords from incoming threats, such equally the Tarnished
Skeletal Militiaman
Skeletal Militiamen rise from cemeteries and ruins of the Lands Between, attacking relentlessly whatever who approach
Skeletal Brigand
Former warriors who alive in Death, often assembling in cemeteries and ruins across the Lands Between.
Living Jar
Vases that lurk in the nighttime, subconscious waiting for their moment to strike. Much like Mimics in the Nighttime Souls franchise
Wandering Nobles
Nobles wander the roads in groups and work in diverse camps and ruins. After the Shattering, these undead beings became the pitiful product of unending life.
Noble Sorcerer
Noblemen who once asked to be given a place at the Raya Lucaria Academy to learn glintstone sorceries, just their talents were insufficient to be worthy of donning the stone crown.
Recusant Henricus
Invader representing the Recusant faction that manifests abruptly with full trunk armor and a Cracking Mace equally a weapon.
Mounted Knight
A hostile knight that's fully covered in armor. Mounts a horse as it wields a melee weapon.
Aberrant Rock Cluster
An enigmatic, shape-shifting cluster of stones with an uncanny centre. Often manifests in a giant worm shape.
Wild Mouflon
This feral animate being will get hostile when threatened and chase its aggressor.
Godrick Knight
Ambitious and heavily armored, this Knight is rushed into battle often aided by soldiers or hostile dogs.
Chanting Winged Dame
An uncanny female humanoid with bat-similar features recognizable by its mysterious chanting in Latin.
Lesser Runebear
Feral, often massive bears with runic patterns on their chest. Commonly found scavenging East Limgrave.
Commoner
The Commoner is a retainer that is bound to perform duties for their superiors within Stormveil Castle. They announced to exist alpine, slender, notwithstanding weak, who is nonetheless capable of fighting trespassers.
Banished Knight
A alpine knight who was banished and bound to serve the Grafted Lord, and to kill those trespassers of Stormveil Castle. They are normally seen wielding a large weapon such every bit a longsword with a shield or a polearm, and they are fully protected with a complete fix of armor.
Omen
Ogre-like creatures, one of which is kept imprisoned within the grounds of Stormveil Castle. It appears to be battered and treated violently to bailiwick information technology, and used every bit a weapon to fight against trespassers.
Flame Chariot
A heavily armored, tank-like flame thrower that tin easily crusade mayhem in its proximities.
Twinsage Magician
Scholars of the Twinsage Conspectus, elites of the academy permitted to report and excel in Sorceries of all kinds.
Clayman
Deadening-moving humanoids plant in big groups in Siofra River that can swarm around unprepared players.
Vulgar Militiamen
Pocket-size and agile creatures that typically conceal themselves within a smokescreen.
Behemothic Ant
Giant Ants can exist plant creating nests using piles of humanoid remains in underground caves.
Swordstress
Nimble warriors protecting and patrolling the eternal cities.
Calamitous Shadow
Assassins of the 2 Fingers sent along to carry out their dirty piece of work.
Mausoleum Knight
A headless knight that has willingly beheaded themselves to follow and serve their masters in death.
Highwayman
Hostile thugs secluded from civilization.
Battlemage
Staff-wielding ranged mage better known as Raya Lucaria scholars whose pursuits were deemed worthy.
Celebrant
Dancers at the festivities in Dominula, the hamlet of windmills. They are the immature maids who play the central role in the festival.
Crystal Snail
Snails with crystals growing from their shell. Normally found curled upwards within their shells blending in to their surroundings, volition attack if provoked.
Glintstone Miner
Frail and malnourished, these diggers wield a glintstone-imbued staff for mining which doubles every bit a weapon when push comes to shove.
Avionette Soldier
Avionettes tin be seen either pretending to be statues or merely standing completely still. They wield dual scimitars and blood loss-inducing scythes.
Demi-Human Queen
Agile and hostile, Demi-Humans scavenge the land in groups allowable by a leader, the Demi-Human Queen.
Albinauric
Short creatures with smooth grey skin. They use primitive weapons and ofttimes congregate in large groups.
Chariot
A Colossal guardian of the Hero's Graves, doomed to patrol these tunnels, pummeling those in its path.
Revenant
A grotesque amalgamation of limbs structured similar an arachnid, with the face up of a man. The many limbs it possesses seem to have been grafted onto its body.
Bottom Mad Pumpkin Head
A large, robust outcast brute used by soldiers equally a weapon to fight against intruders and trespassers alike. Wears a distinct Pumpkin Helm, a distressed cloak, and wields a large club.
Grafted Scion
Arachnid-like creature comprised of grafted limbs. It wields two swords and a shield, first constitute as a Boss in the Tutorial Surface area.
Perfumer
Previous to The Shattering, a blessed apothecary in the eyes of the many. Now they have merchandise their aromatics for poisons and explosives.
Blackflame Monk
Robust hooded monks that call upon the powers of the Black Flame. Dexterous in wielding curved greatswords and other ii-handed weaponry.
Broken Statue
Guardians of specific paths inside the Purple Uppercase. Cemented to the ground and usually conjures pillars of flames to attack their foes from afar.
Lesser Abductor Virgin
Controlled by a animate being resting within, this saint-looking statue stands on a pocket-sized wagon with two pendulum blades as arms.
Flame Guardian
Slender humanoids dressed in white garbs and a statuary mask. These guardians are equipped with long, flaming staves and use fire magic.
Frenzied Villager
Malnourished humanoids dressed in tattered red garbs. Often institute in places with loftier concentrations of influence of the maddening Iii Fingers.
Swell Horned Tragoth
Ane of the bump-off targets somewhen assigned equally the game story unfolds.
Guardian
Oft found protecting Minor Erdtrees, these creatures are hostile at shut proximity and will blitz forward to attack with their Swordspears.
Page
Servants of Lords long dead. With their masters gone, they remain dutiful and protect the possessions of those they in one case served.
Bottom Kindred of Rot (Pests)
Large shrimp-similar creatures often found clandestine or at mining caves. Lethal at combat and extremely skilled melee fighters.
Servant of Rot
Mutated humanoid spell casters that wield the powers of rot, throwing poisonous bolts at their targets from afar.
Glintstone Dragon
Dragons that serves Ranni the Witch, and will protect her from any intruders. Information technology can summon its signature Moonblade to slice and can blast enemies away with homing crystals.
Starcaller
Scavengers desperately earthworks around craters found in the wake of meteorite strikes.
Thorn-Burn Sorcerer
Exiled criminals who follow the Fire Monks. Weak on their own, but challenging when in groups.
Giant Crayfish
Hostile creatures that attack with deadly pinchers, with the ability to spew a very accurate shot from afar.
Monstrous Dog
Massive feral dogs grown to exist much larger than normal, with smaller forelegs in commutation for bigger and stronger hind legs.
Monstrous Crow
Intimidating massive crows that prey upon any living organism they gear up their eyes upon.
Conduct
Large creatures that roam the meadows and forrests of the Lands Between.
Oracle Envoy
Monstrous ring of musicians who employ sacred arts. Information technology is said that when Oracle Envoys announced playing their pipes, they do so to herald the arrival of a new god, or age.
Haligtree Knight
Gilt Knights who swore themselves to Miquella the Unalloyed. They wield greatbows, spears imbued with magic, and greatswords with holy powers.
Leyndell Soldier
During the Shattering, these loyal soldiers were the ramparts that fortified the royal upper-case letter.
Radahn Soldier
General Radahn's soldiers, reputed to be masterful warriors without weaknesses.
Radahn Knight
Experienced Knights wearing Cherry and Bluish clothes and armor, representing themselves as wardens of Caelid, who serve under Full general Radahn.
Albinauric Wolfback Archer
First-generation Albinauric warriors with paralyzing, weak legs. They rely on their archery to take downwardly opponents. Those found riding Direwolves are a force to exist reckoned with.
Bequeathed Follower Shaman
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Depraved Perfumer
These heresy-inclined perfumers imbibe their own spices to alter torso and mind. Their slow descent into cocky-destruction is what earned them their name.
Direwolf
Special Wolves considerably more unsafe than their smaller counterparts, attacking foes with a predatory fervor.
Duelist
One-time gladitorial fighters who were exiled from the colloseum. They wield chain axes and hammers, and attack with a frenzied fervor.
Edgar the Revenger
Edgar, once the proud commander of Castle Morne, has go enraged by his animalism for revenge and the corruption of frenzy. Wields a large halberd into boxing, and will non hesitate to cut you down.
Errant Wizard Wilhelm
A silent seeker of sorcery, who had gone then far as to make contact with the earliest current, Wilhelm was led past guidance into confrontation with his friend Vargram, and information technology is said that he was then taken prisoner in Roundtable Hold.
Fingercreeper
Grotesque creatures resembling malformed hands with too many fingers. Often lie in wait, ambushing victims equally they laissez passer past.
Burn down Prelate
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame.
"Etch this sight upon thine breast. Of my thunderous gravity."
High Page
Servants of the nobility who keep theme out of harm's fashion.
Juno Hoslow, Knight of Blood
Juno inherited his blood brother's legacy without resistance, granting him the freedom to shower his lilliputian blood brother with adoration.
Knight of Zamor
Long-lived warriors clad in biting, freezing winds. They are said to accept been the mortal enemies of the Fire Giants since fourth dimension immemorial.
Lesser Burial Watchdog
A living construct fashioned after felines and hounds, made to watch over catacombs. These constructs wield massive rock weaponry and are attuned to different elements.
Lesser Fingercreeper
Smallest variants of the Fingercreeper family. These creatures tin can frequently be establish following larger Fingercreepers effectually.
Lesser Spirit-Caller Snail
Odd snail-like creatures that give off a pale glow. While normally harmless on their own, their true danger lies in its ability to summon allies from across to fight for them. But in one case the snail dies, the spirits will vanish besides.
King of beasts Guardian
These fierce creatures have been tamed to serve their masters, frequently protecting castles and forts. Armed with a large blade attached to its correct arm, information technology is astoundingly agile and potent to boot.
Mad Tongue Alberich
Alberich was an aloof nevertheless disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Maleigh Marais, Shaded Castle Castellan
The sons of House Marais are all sickly born. Piffling wonder that Maleigh Marais would exist and then beguiled by the beautiful and vehement goddess who was built-in into rot.
Man-Serpent
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the nascence of the man-serpents followed.
Nameless White Mask
Of the surgeons that were abducted by the Lord of Claret, none were able to tame the accursed blood. None but Varre, that is; just he was an exception.
Night Maiden
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live nether a faux night heaven, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Nighttime.
Nomad
Members of a tribe that was entombed in the earth so every bit to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but have low HP and are delicate, unable to take much in the way of penalization.
Nox Monk
Long ago, the Nox invoked the ire of the Greater Volition, and were banished deep underground. Now they live nether a false night heaven, in eternal apprehension of their liege. Of the coming age of the stars. And their Lord of Nighttime.
Nox Swordstress
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep hush-hush. Now they live nether a false nighttime heaven, in eternal anticipation of their liege. Of the coming historic period of the stars. And their Lord of Dark.
Raya Lucaria Soldier
The soldiers of Raya Lucaria were as well known equally the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Rileigh the Idle
There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. 1 of the bump-off targets assigned to the thespian by the Volcano Manor.
Troll Knight
Called into service when the Queen invoked an oath they swore, the trolls are treated as truthful knights of Caria, and fight arm in arm with their human comrades.
Vargram the Raging Wolf
One of the first Tarnished to arrive at the Roundtable, Vargram was named afterward the white wolf pelt on his captain. According to the former legends, wolves are the shadows of the Empyrean. Vargram aspired to such a state himself.
Lesser Crystalian
The inscrutable Crystalians have but ane clear purpose; to safeguard their crystals unto the stop. I theory posits that they yearn for the render of their creator who will carve for them new brethren.
Lesser Ulcerated Tree Spirit
Fast and ambitious guardians oft cocealed underground. Their moves are like to those of a centipede, while besides featuring two large arms and a tail mainly used to swing around or to slam the footing.
Lesser Dragon
Lineal descendant of the aboriginal dragons from the prehistoric era before the Erdtree who gradually shrunk in size and power to survive the examination of time.
Bottom Cleanrot Knight
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles fiercest of all.
Elden Ring Great Enemy Felled,
Source: https://eldenring.wiki.fextralife.com/creatures+and+enemies
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